Experience

Technical Game Designer

Archiact

Apr 2015 - Aug 2019 |  Vancouver, BC

I joined Archiact at the dawn of the VR renaissance and helped it grow from a small startup to a successful immersive reality game studio. I’ve worked as a technical designer on multiple launched titles for a variety of VR platforms including PlayStation VR, Vive, Gear VR, and Google Cardboard.

 

My experience includes:

  • Rapid prototyping for VR and AR

  • Feature documentation and implementation using Unity and C#

  • Custom tools to streamline content creation

  • Writing support for dialogue, UI and marketing materials

  • Pitching to clients and internal stakeholders

Instructor (Game Design)

LaSalle College

Sep 2015 - present  |  Vancouver, BC

I assisted in developing the new Game Art & Design program, which includes classes I teach on scripting, system design, and game design theory. The program focuses on practical skills to help students enter the current games industry. I create my own teaching materials and strive to make lessons engaging by gamifying the learning process.

Classes I've taught:

  • Intro to Scripting (C#, Visual Studio)

  • Game Design

Education

Game Art and Design Diploma

The Art Institute of Vancouver (LaSalle College)

2012 - 2014  |  Vancouver, BC

Condensed 2-year training in digital and tabletop game design and production. Ranked #1 "Top Schools to Study Game Design" in Canada by The Princeton Review. I was awarded Dean’s Honour Roll (3.9 GPA) and the Merit Award for academic achievement.

Exhibitions

Innovation150 / Made In Canada

Science World

Apr 2017 |  Vancouver, BC

"A virtual vacation to Canada's west coast", Canoe Ride transports up to four players to a tranquil West Coast shore, where they ride two canoes along a picturesque coastline. Simple interactions bring the users together in a shared virtual experience.

 

Featured in Science World's Made In Canada exhibit to celebrate Canada's 150th anniversary.