Technical Game Designer
Apr 2015 - Aug 2019 | Vancouver, BC
I joined Archiact at the dawn of the VR renaissance and helped it grow from a small startup to a successful immersive reality game studio. I’ve worked as a technical designer on multiple launched titles for a variety of VR platforms including PlayStation VR, Vive, Gear VR, and Google Cardboard.
My experience includes:
Rapid prototyping for VR and AR
Feature documentation and implementation using Unity and C#
Custom tools to streamline content creation
Writing support for dialogue, UI and marketing materials
Pitching to clients and internal stakeholders
Instructor (Game Design)
Sep 2015 - present | Vancouver, BC
I assisted in developing the new Game Art & Design program, which includes classes I teach on scripting, system design, and game design theory. The program focuses on practical skills to help students enter the current games industry. I create my own teaching materials and strive to make lessons engaging by gamifying the learning process.
Classes I've taught:
Intro to Scripting (C#, Visual Studio)
Game Art and Design Diploma
The Art Institute of Vancouver (LaSalle College)
2012 - 2014 | Vancouver, BC
Condensed 2-year training in digital and tabletop game design and production. Ranked #1 "Top Schools to Study Game Design" in Canada by The Princeton Review. I was awarded Dean’s Honour Roll (3.9 GPA) and the Merit Award for academic achievement.
Innovation150 / Made In Canada
Apr 2017 | Vancouver, BC
"A virtual vacation to Canada's west coast", Canoe Ride transports up to four players to a tranquil West Coast shore, where they ride two canoes along a picturesque coastline. Simple interactions bring the users together in a shared virtual experience.
Featured in Science World's Made In Canada exhibit to celebrate Canada's 150th anniversary.